Wednesday, 16 October 2013

Young Visions Design Competition - Architecture Week Hobart

Contact: Joanne Hickman, Australian Institute of Architects Tasmania
P: 6214 1500 E: W:

Date of event: 21 October 2013          Competition closes: 11 November 2013

Intended Audience: Entries are open to students aged 25 and under.

The Tasmanian Chapter of the Australian Institute of Architects is running a design competition as part of Architecture Week in Hobart. Students are asked to consider the possibilities and constraints of Collins Court in Hobart and design an inspiring space for the public to use.

Simply download the toolkit and let your students imagination run wild!

Let your inspiration run free. Simply present your ideas for Collins Court on one A3 page and send it to us before the 11th of November for your chance to win a share of $1000 worth of prizes.

Entries will be displayed in Collins Court, Hobart CBD. Entries are open to those aged 25 and under, with eight prize categories of Kinder & Prep, Grade 1&2, Grade 3&4, Grade 5&6, Grade 7&8, Grade 9&10, Grade 11&12 and Tertiary.

The winners will be decided by a panel of judges including a representative from the Hobart City Council and a member of the Institute of Architects Tasmania.

The public will also decide on a 'people's choice' winner, with the incentive of a prize draw for voters.

How can you
+Activate this city space?
+Make places for children in the city?
+Create platforms for cultural expression and creativity?

What do you think would be wonderful in this pace?
Consider the opportunities and constraints of the site, such as the slope, existing trees, neighbouring businesses, adjoining buildings blank walls.

How does the space work during different weather conditions?
Where does the sun shine at different times during the day?
Can you use the space when it rains?
Could you hold an event here?
How is the space used at night time?

Your design can include a variety of different components such as art, buildings, furniture, plants, ground surfaces, play equipment, sculpture, structures, connections,
lighting, and water features.

Think outside the square.